Time to work on the cockpit. I made a modification to the surfaces before closing the solid: I made the fill in the cockpit opening tangent to the adjacent surfaces.
Need to make a cockpit opening now. I say that because the original surfaces defined the outside boundries of the cockpit, but now I need to define the inside boundries of the cockpit. Keeping in mind that this is supposed to be a 1:20 scale plastic model, I need to make sure that the sides of the cockpit maintain a manufacturable wall thickness.
First step will be to draw up some guidelines, offsetting the side of the cockpit opening at the sidepods, and draw a 3d curve connecting the front part with the new side.
Split at the centerline and apply symmetry
Now we need to define the back of the cockpit opening. I could really use the FIA cockpit opening template at this point. The cockpit opening shape and size is an FIA defined driver safety feature.
Split the straight lines extending to the back at the intersection points of this line.
Hide all lines on y=-. Put a couple points on the lines in the upper right corner. Offset them from the corner, use them to split the lines. Connect the lines with a 3d curve imposing tangency and curvature.
Apply symmetry, join and smooth all.
Switch to the Part Design workbench and put a pocket in our solid using this profile.
Switch to a side view and unhide the cockpit opening. We're going to make another pocket from the side.
Use intersecting infinite lines to create a point
Use this point to create the lines that will be our closed profile for the pocket.
Join. Make a pocket
Alright, so far so good.
Friday, November 4, 2011
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